Video Game Development
1st Six-Weeks
Current Assignments
- define a video game discussion (participation)
- play Zork (participation)
- elements of gameplay - categorizing games
- Python Adventure 1 - due Sept 11
- Python Adventure ratings - done in class Sept 15
- Six-Weeks Exam - given in class on Oct 1
- Python Adventure 2 - due Oct 20
enter your ratings here
- video game timeline - due Nov 3
- Breakout clone - due Nov 9
- 2D Game Proposal - due Nov ?
Daily Log
- Tuesday, August 25, 2009 - what this class is and what it isn't, introductions, projected course topics
- Thursday, August 27, 2009 - discussion: define a video game, start with Zork
- Monday, August 31, 2009 - more Zork
- Wednesday, September 2, 2009 - discuss what makes Zork fun/frustrating, elements of gameplay
- Friday, September 4, 2009 - finish gameplay group work, python tutorial chapters 3 & 4
- Wednesday, September 9, 2009 - first Python program: text adventure 1
- Friday, September 11, 2009 - finish text adventure 1
- Tuesday, September 15, 2009 - evaluate each other's games
- Thursday, September 17, 2009 - discuss video game genres
- Monday, September 21, 2009 - GDC Austin recap, discuss Advance Wars clone
- Wednesday, September 23, 2009 - look at economic impact of gaming in Austin
- Friday, September 25, 2009 - reflections on trusting trust, continue economic analysis
- Tuesday, September 29, 2009 - read Sure, It's a Cool Job and Working So Others Can Play, highlight info on salaries, education and job descriptions
- Thursday, October 1, 2009 - Six-Weeks test
- Monday, October 5, 2009 - free day (I was grading tests all period)
- Wednesday, October 7, 2009 - begin working on Python Adventure 2
- Friday, October 9, 2009 - work on Python Adventure 2
- Wednesday, October 14, 2009 (PSAT) - work on Python Adventure 2
- Friday, October 16, 2009 - finish Python Adventure 2
- Tuesday, October 20, 2009 - evaluate each other's games
- Thursday, October 22, 2009 - begin watching "Video Game Revolution"
- Monday, October 26, 2009 - finish watching "Video Game Revolution"
- Wednesday, October 28, 2009 - begin video game timeline, covering people and games
- Friday, October 30, 2009 - finish timeline
- Tuesday, November 3, 2009 - present timelines, begin Game Maker
- Thursday, November 5, 2009 - work on BreakOut
- Monday, November 9, 2009 - finish BreakOut, grade them
- Wednesday, November 11, 2009 - start working on 2D game proposal
- Friday, November 13, 2009 - keep working on proposal
- Tuesday, November 17, 2009 - finish proposals
- Thursday, November 19 - present proposals, begin working on game